//==============================================================================
// Hydra_anim.txt
//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
//define TextureBlue
//{
//	SetSelector
//	{
//		TechLogic none/Offspring of Echidna
//		set hotspot
//		{
//			version
//			{
//				Visualnone jimmy
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visualnone jimmy
//				ReplaceTexture special g hydra land/tg mu hydra upgrade
//				ReplaceTexture special g scylla/tg mu scylla upgrade
//			}
//		}
//	}
//}

//==============================================================================
define HealSFX
{
	SetSelector
	{
		DamageLogic 0 1
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				//	Visualparticle sfx n odin heal effect troll
				Visualparticle sfx n odin heal effect loop
			}
		}
	}
}

//==============================================================================
define Acidbreath1
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath1
		}
	}
}

//==============================================================================
define Acidbreath2
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath2
		}
	}
}

//==============================================================================
define poisonbubbles
{
	set hotspot
	{
		version
		{
			Visualparticle sfx x acid bubbles small
		}
	}
}

//==============================================================================
define LampadesBlood
{
	set hotspot
	{
		version
		{
          	Visualparticle Special X Lampades Blood
		}
	}
}
//==============================================================================
define greekbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX G Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Scylla walk
		}
	}
}

//==============================================================================
define rippleattack
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Scylla attack
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Scylla Death
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Scylla Idle
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special G Hydra_BirthA
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Scylla_BirthA
					connect hotspot rippleidle hotspot
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special G Hydra_BirthA
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
					connect hotspot HealSFX hotspot
					ReplaceTexture special g hydra land/tg mu hydra upgrade
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Scylla_BirthA
					connect hotspot rippleidle hotspot
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
					connect hotspot HealSFX hotspot
					ReplaceTexture special g scylla/tg mu scylla upgrade
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleA
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleB
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleC
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleD
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleE
						connect hotspot eclipseSFX hotspot
					}
				}
			}   
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleA
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleB
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleC
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleD
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleE
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleA
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleB
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleC
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleD
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_IdleE
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
			}   
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleA
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleB
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleC
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleD
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_IdleE
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						tag SpecificSoundSet 0.41 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						tag SpecificSoundSet 0.42 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						tag SpecificSoundSet 0.41 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						tag SpecificSoundSet 0.42 false HydraSwing checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector 
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						tag SpecificSoundSet 0.41 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
			}   
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						tag SpecificSoundSet 0.42 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.43 true
						tag GenericSound 0.43 true
						tag SpecificSoundSet 0.23 false HugeSwing checkVisible
						tag SpecificSoundSet 0.27 false HydraSwing checkVisible
						tag SpecificSoundSet 0.32 false HydraSwing checkVisible
						tag SpecificSoundSet 0.36 false HydraSwing checkVisible
						tag SpecificSoundSet 0.41 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
						connect HOTSPOT LampadesBlood hotspot
						Length 1.75
					}
				}
			}   
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_AttackE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.41 true
						tag GenericSound 0.41 true
						tag SpecificSoundSet 0.21 false HugeSwing checkVisible
						tag SpecificSoundSet 0.25 false HydraSwing checkVisible
						tag SpecificSoundSet 0.29 false HydraSwing checkVisible
						tag SpecificSoundSet 0.33 false HydraSwing checkVisible
						tag SpecificSoundSet 0.42 false HydraSwing checkVisible
						tag SpecificSoundSet 0.01 false ArgusFeezeAttack checkVisible
						//-- end auto generated section
						connect hotspot rippleattack hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
						connect HOTSPOT LampadesBlood hotspot
						connect launchPoint poisonbubbles hotspot
						Length 1.75
					}
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkA  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkB  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkC  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkD  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkE 
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
					}
				}
			}   
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkA
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkB
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkC
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkD
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkE
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkA  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkB  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkC  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkD  
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_WalkE 
						tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
						tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
						tag FootstepLeft 0.30 true
						tag FootstepRight 0.40 true
						tag FootstepLeft 0.90 true
						tag FootstepRight 0.85 true
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
			}   
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkA
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkB
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkC
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkD
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_WalkE
						tag SpecificSoundSet 0.50 false CinematicOarSplash checkVisible
						connect hotspot wakewalk hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredA
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredB
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredC
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredD
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredE
						connect hotspot eclipseSFX hotspot
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredA
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredB
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredC
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredD
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredE
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredA
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredB
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredC
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredD
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_BoredE
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredA
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredB
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredC
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredD
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_BoredE
						connect hotspot rippleidle hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathB				
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						tag SpecificSoundSet 0.71 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						tag SpecificSoundSet 0.71 false HeavyFall checkVisible
						tag SpecificSoundSet 0.67 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.42 false HeavyFall checkVisible
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.67 false HeavyFall checkVisible
						tag SpecificSoundSet 0.71 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathB				
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						tag SpecificSoundSet 0.71 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						tag SpecificSoundSet 0.71 false HeavyFall checkVisible
						tag SpecificSoundSet 0.67 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_DeathE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.42 false HeavyFall checkVisible
						tag SpecificSoundSet 0.63 false HeavyFall checkVisible
						tag SpecificSoundSet 0.67 false HeavyFall checkVisible
						tag SpecificSoundSet 0.71 false HeavyFall checkVisible
						tag SpecificSoundSet 0.84 false HeavyFall checkVisible
						//-- end auto generated section
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathC
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathD
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Scylla_DeathE
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible
						//-- end auto generated section
						connect hotspot rippledeath hotspot
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		TechLogic none/Offspring of Echidna
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailA
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailB
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailC
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailD
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailE
						connect hotspot eclipseSFX hotspot
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailA
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailB
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailC
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailD
						connect hotspot eclipseSFX hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailE
						connect hotspot eclipseSFX hotspot
					}
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailA
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailB
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailC
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailD
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailE
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g hydra land/tg mu hydra upgrade
					}
				}
			}
			SetSelector
			{
				ExperienceLogic 0 10 30 60 100
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailA
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailB
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailC
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailD
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
				set hotspot
				{
					version
					{
						Visual Special G Hydra_FlailE
						connect hotspot eclipseSFX hotspot
						connect hotspot HealSFX hotspot
						ReplaceTexture special g scylla/tg mu scylla upgrade
					}
				}
			}
		}
	}
}
